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01 . 05 . 2012
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My computer got infected recently. I could save my music projects but before I had the time to wipe the harddrive and reinstall everything, the entire laptop was stolen (I do all my music on my laptop).
So, now I haven't done any new music in months - which is sorta draining me. I gotta get me a new computer and get started on all these musical ideas that are circling around in my head.
Anyway, the British gaming website Reaction Time has a new section called VGMonday where they list the best videogame music soundtracks - and right out of the gate it's the BCR soundtrack!
I realize that the BCR soundtrack is becoming my magnum opus - but I gotta at least try to show the world that I can do other things than just remix Gondamin's Bionic Commando tracks... ;-) |
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09 . 03 . 2012
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I think the BCR2 soundtrack was overlooked, I really do. I worked my ass off to compose new melodies that would be on par with the awesome, catchy melodies of the old game. Main menu theme
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11 . 02 . 2012
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GamesRadar had an article two days ago that listed twelve videogame soundtracks available in iTunes that you "cannot afford to be without". I'm very honored that the Bionic Commando Rearmed made the list! |
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01 . 12 . 2011
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Today is my birthday, and if you remember I put up a new track on my birtday last year - so I think I'd put up one this year too. I am Error. |
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02 . 10 . 2011
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I recently did an interview with Swedish national radio (SR), and it aired this past Friday. All SR programs are put up on the internet so anyone who speaks Swedish can go to SR's website and liste to it - I talk a little about working as a video game music composer and how that is different from composing to other media. |
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08 . 09 . 2011
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The website Square Enix Music Online recently contacted me and wanted to do an interview with me. I tried by best to disregard of the issue I had with the fact that the site has taken its name from the corporation that brought my former company down (ok, that was a joke - but I leave it up to you to figure out what part of the sentence was the joke) and agreed to answer their questions. |
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06 . 09 . 2011
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Aftonbladet is a Swedish newspaper, and they have a videogame section called "Spela" (the word means "Play" in Swedish). They recently did an interview with me and Adam Tensta regarding our involvement in Street Fighter III 3rd Strike: Online Edition, which is now up and can be read right here. |
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01 . 09 . 2011
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It's come to my attention that not everyone is entirely happy with my SF3 remixes - but I won't defend the creative liberties I took in reinterpreting the songs. After all, everyone is entitled to their opinion. |
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25 . 08 . 2011
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I'm not saying this because my music is in the game, but because I think game projects as ambitious as this deserve to do well: Get Street Fighter III 3rd Strike: Online Edition! |
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23 . 08 . 2011
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Last week I did an interview with Level 3, a weekly television show/website based in Melbourne, Austrailia. With the little free time I currently have in my schedule these days all we could do was a text interview for their website, so we did. I talk about how little I actually play fighting games, the remix process as well as other topics. You can read it right here. |
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22 . 08 . 2011
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I was at GamesCom in Cologne, Germany last week, showcasing Payday: The Heist to the media. PlayStation blog did a video interview with me where I talk about some of the many fine points of Payday. |
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21 . 07 . 2011
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Damn, that's a long title - even abbreviated it's super long! I'm talking about Street Fighter III 3rd Strike: Online Edition of course! I just wanted to drop by my blog and wipe off the cobwebs in here (I know, I know, but development of Payday: The Heist is taking all my time) and post some news: A new trailer has been released for SFIII3rdS:OE - edited to my music - and you can look at it (and listen to it) RIGHT HERE! |
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24 . 06 . 2011
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Those who follow me on Twitter will know that I recently inherited a banjo from my late grandpa'. I now have the means to make a great interpretaion of the music from Gun.Smoke (NES)! I don't know about you, but I've always interpreted the instrument that starts off that song as a banjo... I am Error. |
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22 . 06 . 2011
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We got a Twitter account for Overkill (which several people on the team is "tweeting" through) so I figured I'd get a Twitter account for my solo projects as well. So after launching this blog, the YouTube channel, the Facebook page and Twitter, I guess there's only MySpace left? Or do I need to be on Soundcloud as well!? One thing at a time now, I'm not good at multitasking... |
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17 . 06 . 2011
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Last week at E3, when we were showing our new game "Payday: The Heist", a team from Funny or Die (Will Ferrell's comedy website) came by our booth and wanted to use our game to film a sketch. I was asked to play a part and here's the result (I appear 49 seconds in). |
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16 . 06 . 2011
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The first verse |
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07 . 06 . 2011
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Today, I can reveal that I'm the man behind the remixed soundtrack of Capcom's "Street Fighter III Third Strike Online Edition". In short, the soundtrack of the original game from 1997 has received the "BCR treatment".
For two of the tracks that required vocals, I contacted fellow Swede and ace rapper Adam Tensta who busted out some mad rhymes. For those who aren't familiar with Adam's music, he raps to electro influenced techno beats - so his vocals fit my music like a hand in a glove.
Here's the game's awesome trailer, edited to Adam's and my original main theme to the game, "Third Strike 2011":
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04 . 06 . 2011
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Disclaimer: I haven't made the music that is used in the trailer. I am making the music that will be used in the game. |
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03 . 06 . 2011
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Hi everybody! So, today I can reveal what company I'm involved with since 20 months back, and what game we've been working on!
Together with seven other dudes from GRiN, I have founded a company we call OVERKILL. Amongst us we have Bo and Ulf Andersson, who founded GRiN, and a bunch of other very talented individuals. As a part of the company's core team I serve as both sound designer, music composer and creative director (alongside Ulf).
It's very exciting and alternating - lately I've been working with difficulty balances, as well as mixing reload sounds for a revolver and also directong voice actors. I get to do a lot of different stuff and I love it!
This is the website of OVERKILL.
Since we started out, we haven't wasted any energy on self promotion - we thought it was way cooler to keep our existance secret until we actually had something to show. So here is an exclusive IGN preview of our game; "PAYDAY: The Heist".
Visitors of next week's E3 will be able to try the game out in SONY Online's booth. Swing by, play the game and chat with me if you have the opportunity!
This is the official website of PAYDAY: The Heist. Check it all out! |
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28 . 05 . 2011
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This is looong overdue. I had been meaning to release a new song to celebrate having reached 100 subscribers on my YouTube channel - now I already have almost 200 subscribers. I just noticed though, that I have just above 100 "likes" on my Facebook page, so let's say that's what we're celebrating here.
This track is called "Hold on Tight", and it's still a work in progress - but you can download mp3 anyway (click the download icon on the right).
I am Error. |
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